Players scatter and still. The GM teleports in quietly. Whoever rests closest to where the GM blooms, wins the round.
How it works
Have players run freely through the collector fields. Call out for everyone to stop and sit. Click a random spot on the minimap to teleport β then sit. The player closest to you wins.
Rules
Do not move toward a player to favour them after teleporting.
If a winner runs before you announce their name, restart the round.
Warn players caught walking early or following you. Remove them if it continues.
If 5β6 players appear equidistant, re-teleport or award all of them.
GM tip
A serene opener for any event session. Sets a warm tone before heavier events.
PvP
βοΈ
Hunt the GM
π PvP Server β Any Region
The GM roams freely within an announced region. Players race to find and fell the GM first. The more the GM evades, the greater the thrill.
How it works
Choose a region and announce it. Run freely within it β players hunt you down. Evading makes it far more exciting. The first to deliver the final strike wins.
Rules
Check the combat log carefully to confirm who struck last.
Stay within the announced region.
GM tip
Run in unpredictable patterns. The longer you endure, the more engaged the community becomes.
Hunt
πΊοΈ
Hunt the NPC
π Anywhere in Madrigal
The GM announces a quote from an NPC's speech bubble. Players search the world to identify who spoke it β and find the GM nearby.
How it works
Find a unique NPC and note their speech bubble text. Announce only the quote β players must locate the NPC and the GM standing nearby. First to arrive wins.
Rules
Prefer NPCs that appear only once in the world.
If using a multi-location NPC, warn players they must find the correct one.
Trivia
π
Guess the Masquerpet
π SM Old Arena Β· Open areas
The GM disguises as a creature of Madrigal. Players race to identify it with a perfectly spelled name. One guess. One winner per round.
How it works
Activate a monster costume and stand in view of players. The first player to correctly name the monster with exact spelling wins the round.
Rules
Spelling must be exact. Case variation is generally acceptable.
Only the first correct answer counts per round.
Hunt
πΏ
Hide & Seek
π Anywhere in Madrigal
The GM hides and releases hints one by one. The first soul to find them through patience and perception wins.
How it works
Hide anywhere in Madrigal, then broadcast hints progressively. The first player to reach your location wins.
GM tip
Give vague hints first, growing clearer with each broadcast. Build anticipation before the reveal.
Hunt
π
Reverse Hide & Seek
π Darkon Β· Saint Morning
Players hide. The GM seeks. The first found earns a small prize β the last one standing earns the true reward.
How it works
Give players 1 minute to hide across a large map. GM then seeks. First found gets a consolation prize; last remaining wins the main reward.
Rules
No moving once the hiding period ends.
No flying unless the GM permits it.
Still hidden after a set time? Players must give a verbal location hint.
Race
β¨
Awakening & Bring Me
π GM stays stationary
The GM calls for a specific item β sometimes raw, sometimes awakened with exact stats. The first player to bring it, blooms with reward.
Awakening mode
Request a specific item awakened with exact stat lines. Players must obtain and awaken it to your exact specification.
Bring Me mode
Request a specific item in a specific quantity. First player to trade the full amount wins.
Variations
Use math equations for the quantity.
Scramble the item name for an extra layer of challenge.
Creative
πΈ
Fashion Event
π SM Old Arena Β· Shaduwar
A theme is announced. Players dress in interpretation of it. The GM awards the most expressive and elegant among them.
How it works
Choose a theme β from specific colours to abstract moods. Players dress up and present themselves. The GM selects winners by eye. Typically one male and one female winner per round.
GM tip
If two looks are equally worthy, award both. This event builds community warmth more than any other.
Race
ποΈ
Amazing Race
π Multiple locations β Madrigal
A multi-stage journey through the world. Each station holds a challenge. Find all checkpoints and reach the GM first to claim your place.
How it works
Place staff at multiple checkpoints. Each holds a riddle, task, or mini-game β completing it reveals the next hint. The GM waits invisibly at the final point.
Structure
3 winners in order of arrival.
Checkpoints may include trivia, fashion rounds, or bring-me tasks.
GM remains invisible until all players receive the final hint.
Race
π
Date Event
π Multiple locations β story-driven
A mini story unfolds across rounds. Each round is a different mission with a time limit. Prizes at every checkpoint β not just at the end.
How it works
The GM sets a location and tells players how to "prepare." Each round has a different mission β fashion, bring-me, sit-at-GM β each with 5β10 minutes to reach the next point.
Rules
Anyone arriving after a round starts cannot participate in that round.
Players need not win every round to continue.
Trivia
π―
Game Show
π PvP map β A / B / C zones
Three zones. Three choices. Players vote with their feet β standing in the zone they believe is correct. Wrong answers step out.
How it works
Divide a map into A, B, C zones. Ask multiple choice questions. Only players in the correct zone advance. Continue until 3β4 players remain.
Rules
All players have 15 seconds to move to their answer.
Anyone who moves after time is called is disqualified for that round.
Trivia
π¬
Whisper & Q&A
π Anywhere β text-based
A question blooms into the chat. The first player to whisper the correct answer wins. Quick minds and quick fingers both matter here.
Formats
General knowledge Β· Song lyrics Β· Math equations
Anime or game trivia Β· Lotus Online lore questions
GM note
Screenshot the question and all whispers up to the correct answer. Post in your Event Log thread after the session.
Race
π
Catch the GM
π Open areas β announced map
The GM moves constantly. Players must chase and successfully open a trade with them. A rare event that rewards persistence above all else.
How it works
Announce a map location and begin running continuously. Players must chase and initiate a successful trade with you.
GM note
Favours lower-ping players and faster classes. Use sparingly and acknowledge the limitation openly. The community enjoys the energy despite the imbalance.
Hunt
ποΈ
Spot the GM
π SM Old Arena Β· Enclosed areas
Everyone sits in the centre. The GM goes invisible and hides on the outskirts. Then β without warning β the GM appears. First to trade wins.
How it works
Have all players sit in the middle of a small enclosed area. Go invisible and hide on the perimeter. Tell players not to move until they can see you. Go visible at any moment β first to trade wins.
PvP
π
Escape the GM
π Guild Siege Arena
The GM tags players by trade or duel request. Once caught, you leave. The last soul uncaught earns the prize.
How it works
The GM chases players within the arena. A "tag" is a successful trade request or duel initiation. Tagged players must immediately leave. Last player remaining wins.
Variations
Spawn small monsters to add movement obstacles.
Use two GMs as chasers for larger groups.
Race
π
Scavenger Hunt
π Across all of Madrigal
A list of items is given. Players scatter to gather each one. The first to return with the complete collection β all at once β wins.
How it works
Announce a list of items with exact names and quantities. Players may not pre-gather. All items must be traded in one complete submission. First full correct set wins.
Scaling options
Minor: common drops only, under 30 minutes.
Major: mix easy NPC items with rare drops β award 2nd and 3rd too.
Use scrambled or riddle-based item names for extra challenge.
GM note
For consolation prizes, have participants pre-submit their IGN via Google Form. Limit to 15β20 players for manageable distribution.
Forum & Discord Events
π¨
Fan Art Event
Forum Β· Creative
π¬
Video Event
Forum Β· Content
π
Meme Event
Forum Β· Community
π
Poem Event
Forum Β· Creative
πΈ
Screenshot Event
Forum Β· Guild
π
Bring Me
Discord Β· Social
πΈ Staff Portal/Admin Commands
Core Item Commands
NOTE β Unless stated otherwise, place your item in the 1st inventory slot before running these commands.
Inventory
/InvenRemoveβ§
Clears your entire inventory in one command.
β Use with care β removes all items from inventory.
Equipment Piercing
/Piercing [Object ID] [Piercing Size]β§
Applies a piercing to the item in slot 1.
Example: /Piercing 50 10
Object ID is the second line of the item tooltip. Piercing Size = the value to apply.
Applies an elemental upgrade to the item in slot 1.
Example: /ritem 1 20 10 β Fire +20 / +10 UPs
1
Fire
2
Water
3
Electric
4
Wind
5
Earth
Skills
/skilllevelAllβ§
Instantly maxes all skill levels for your character.
Job & Level
/lv "Job" [Level] 1β§
Sets your job class and level in one command.
Example: /lv "Force Master" 300 1
Wrap job names in "quotes" if they contain spaces.
Quick Usage Guide
Workflow
1. Open your inventory 2. Move target item to Slot 1 3. Open chat or command console 4. Type and execute the command 5. Check the item for the result
Finding Object ID
Hover over any item in your inventory. First line = Item ID Second line = Object ID Use the Object ID with /Piercing
All SRO ID Attributes
Click any row to copy the /sro [ID] command. Place your item in slot 1 first.
#
Attribute Name
Category
/SetRandomOption β /sro Quick Reference
Use /sro [ID] to apply a random attribute. Place item in slot 1 first. Click any card to copy the command.
All Attributes via /sro
Any attribute from the SRO Attributes list can be targeted by its ID number. Refer to the SRO Attributes tab for the full list.
Summoning Monsters
β WARNING β Do NOT summon large quantities at once. This can crash the server. Always summon in small numbers only.
How to Summon
STEP 1 Navigate to: Menu β Wiki β Monster Wiki
STEP 2 Browse or search for the monster you wish to spawn.
STEP 3 Hold Shift and Click the monster name. A summon window will appear β confirm to spawn.
β Server Safety
Spawning too many monsters puts heavy load on the server and may cause a crash.
Always summon one at a time or in very small numbers. Clear existing monsters before summoning more.
Quick Checklist
β Go to Menu β Wiki β Monster Wiki β Find your monster in the list β Shift + Click the monster name β Confirm spawn in the pop-up window β Do NOT spam-summon many at once